There are a number of skills units can use in Last Cloudia.
Types[ | ]
Skills types include:
Subtypes[ | ]
Skills also may have one of the following subtypes
- Assist
- Attack
- Recovery
List of skills[ | ]
Icon | Skill | MP | Skill Cost | Type | Subtype | Attribute | Description |
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Abyss Gate | 27 | 10 | Magic | Attack | Dark | Powerful Dark attack against all enemies.
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Accelerate | 2 | Passive | Passive | Increases movement speed when close to death.
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Advanced Magic Circles | 0 | 20 | Magic | Assist | Grants an MP regeneration effect on yourself.
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Aim: Vitals | 4 | Passive | Passive | Critical hit power +30%. | |||
Ale of Glory | 4 | Passive | Passive | Battle end: recover some SCT.
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Ale of Honor | 4 | Passive | Passive | Battle end: recovers MP +10%. | |||
Ale of Victory | 4 | Passive | Passive | Battle end: recovers HP +20%. | |||
Allure | 4 | Passive | Passive | Increases rate of attracting enemy attention.
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Annula Melth | 17 | 10 | Magic | Assist | Decrease all status resistances for all enemies.
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Arcane Up | 3 | Passive | Passive | INT and MP +3%. | |||
Archangel's Blessing | 9 | Passive | Passive | Battle end: recovers MP +30%. | |||
Armor Equip | 2 | Passive | Passive | Allows equipping of Armor. | |||
Astral Ray | 12 | 3 | Magic | Attack | Light | Light attack in a small area. | |
Attack Up | 1 | Passive | Passive | STR +2%. | |||
Attack Up II | 2 | Passive | Passive | STR +5%. | |||
Attack Up III | 3 | Passive | Passive | STR +8%. | |||
Attack Up MAX | 6 | Passive | Passive | STR +15%. | |||
Aura | 10 | 2 | Magic | Assist | Single ally's INT +20%.
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Aura Phaser | 20 | 8 | Magic | Assist | All allies' INT +20%.
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Auto Aura | 7 | Passive | Passive | Continuous Aura effect. Magic increases.
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Auto Barrier | 7 | Passive | Passive | Continuous Magic Barrier effect. Magic damage reduced.
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Auto Brave | 7 | Passive | Passive | Continuous Brave effect. Attack increases.
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Auto Haste | 14 | Passive | Passive | Continuous Haste effect. Boosts SCT.
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Auto Protection | 4 | Passive | Passive | Continuous Protection effect. Physical damage reduction.
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Auto Regeneration | 11 | Passive | Passive | Continuous Regeneration effect. Gradual HP recovery.
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Awaken | 9 | Passive | Passive | Increases rate of attracting enemy attention.
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Axe Equip | 2 | Passive | Passive | Allows equipping of Axes. | |||
Axes | 4 | Passive | Passive | Critical rate against Stones +10%.
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Backfire | 2 | Passive | Passive | Increases INT when near death.
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Backstab | 2 | Passive | Passive | While attacking from behind +30% damage.
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Beast Killer | 4 | Passive | Passive | Regular attacks are effective against Beast enemies.
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Beast Slayer | 8 | Passive | Passive | Physical attacks are effective against Beast enemies.
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Bird Killer | 4 | Passive | Passive | Regular attacks effective against Bird enemies.
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Bird Slayer | 8 | Passive | Passive | Physical attacks are effective against Bird enemies.
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Blazer | 10 | 2 | Magic | Assist | Single enemy's STR -20%.
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Blessed Speed | 8 | Passive | Passive | Boosts movement speed.
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Blessing of Mana | 3 | Passive | Passive | Automatic Speed, Protection, Magic Barrier, and Regenerate when close to death.
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Blind Nil | 8 | Passive | Passive | Nullifies Blind. Changes Blind weakness to Blind resistance.
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Blind Research | 6 | Passive | Passive | Regular attacks have a chance to inflict Blind.
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Blind Resist | 4 | Passive | Passive | Reduces chance of being Blinded. Removes Blind weakness.
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Blizzard | 18 | 4 | Magic | Attack | Ice | Ice attack against all enemies.
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Blood Force | 11 | Passive | Passive | Regular attacks have a chance to absorb 20% of damage dealt as HP.
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Blood of Amanda | 2 | Passive | Passive | Increases the speed of Curse recovery.
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Bow Equip | 2 | Passive | Passive | Allows equipping of Bows. | |||
Brave | 10 | 2 | Magic | Assist | Single ally's STR +20%
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Brave Phaser | 20 | 8 | Magic | Assist | All allies' STR +20%.
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Breaker | 5 | Passive | Passive | Boosts break level.
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Burning Strike | 10 | 2 | Magic | Attack | Fire | Fire attack in a small area. Effective against plant enemies.
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Burst | 22 | 5 | Magic | Attack | Earth | Frontal Earth attack in a wide area.
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Chance Drive | 6 | Passive | Passive | Boosts physical damage dealt to enemies that have fainted or are in break.
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Claw Equip | 2 | Passive | Passive | Allows equipping of Claws. | |||
Clothes Equip | 2 | Passive | Passive | Allows equipping of Clothes. | |||
Combo Master | 5 | Passive | Passive | During 50+ hit combos, +20% power. | |||
Concentration | 4 | Passive | Passive | Reduces faint time.
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Conversation | 3 | Passive | Passive | Occasionally regenerates a small amount of HP.
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Counter | 6 | Passive | Passive | Chance of counterattacking physical attacks.
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Creature Killer | 4 | Passive | Passive | Regular attacks are effective against Creature enemies.
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Crimson Flare | 25 | 7 | Magic | Attack | Fire | Powerful Fire attack against all enemies. Effective against Plant enemies.
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Critical | 10 | 2 | Magic | Assist | Single ally's critical rate +15%.
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Critical Phaser | 20 | 10 | Magic | Assist | All allies' critical rates +15%.
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Critical Up | 2 | Passive | Passive | Critical hit rate +2%. | |||
Critical Up II | 3 | Passive | Passive | Critical hit rate +5%. | |||
Critical Up III | 7 | Passive | Passive | Critical hit rate +8%. | |||
Cure All | 18 | 6 | Magic | Recovery | Cure all basic status ailments. | ||
Cure Blindness | 5 | 1 | Magic | Recovery | Cures Blindness for an ally. | ||
Cure Curse | 8 | 2 | Magic | Recovery | Cures Curse for an ally. | ||
Cure Poison | 5 | 1 | Magic | Recovery | Cures Poison for an ally. | ||
Cure Silence | 8 | 2 | Magic | Recovery | Cures Silence for an ally. | ||
Cure Stun | 10 | 3 | Magic | Recovery | Cures Stun for an ally. | ||
Cure Virus | 10 | 3 | Magic | Recovery | Cures Illness for an ally. | ||
Cure Water | 11 | 2 | Magic | Recovery | Recovers HP to a single ally. | ||
Curse | 12 | 3 | Magic | Assist | Chance to inflict Curse upon a single enemy.
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Curse Nil | 8 | Passive | Passive | Nullifies Curse. Changes Curse weakness to Curse resistance.
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Curse Research | 6 | Passive | Passive | Regular attacks have a chance to inflict Curse.
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Curse Resist | 4 | Passive | Passive | Reduces chance of being Cursed. Removes Curse weakness.
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Damage Absorption | 4 | Passive | Passive | When taking physical damage, chance to recover 10% of the damage as HP.
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Dark Attack Raise | 11 | Passive | Passive | Strengthens Dark attacks.
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Dark Boost | 3 | Passive | Passive | Dark magic damage +10%. | |||
Dark Critical | 6 | Passive | Passive | Dark magic attacks have a chance of dealing critical damage. | |||
Dark Matter | 20 | 5 | Magic | Attack | Dark | Dark attack in a medium area.
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Darkness | 8 | 1 | Magic | Assist | Chance to inflict Blindness upon a single enemy.
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Dash | 5 | Passive | Passive | Boosts movement speed. Slow down Special gauge refill speed.
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Death God | 7 | Passive | Passive | Physical attacks have a chance to deal Instant death (Does not apply to Bosses or Arena). | |||
Decoy | 7 | Passive | Passive | First time HP reaches 0, automatically revive and recovers some HP.
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Defense Up | 1 | Passive | Passive | DEF +2%. | |||
Defense Up II | 2 | Passive | Passive | DEF +5%. | |||
Defense Up III | 3 | Passive | Passive | DEF +8%. | |||
Defense Up MAX | 6 | Passive | Passive | DEF +15%. | |||
Determination | 7 | Passive | Passive | Survive once and recover some HP first time lethal damage is taken.
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Diamond Dust | 25 | 7 | Magic | Attack | Ice | Powerful Ice attack against all enemies.
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Double Impact | 5 | Passive | Passive | Regular attacks deal additional damage.
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Dragon Killer | 5 | Passive | Passive | Regular attacks effective against Dragon enemies.
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Dragon Slayer | 8 | Passive | Passive | Physical attacks are effective against Dragon enemies.
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Drain | 10 | 2 | Magic | Assist | Single enemy's DEF -20%.
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Dual Wield | 14 | Passive | Passive | Another weapon can be equipped in the place of armor.
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Fast Aura | 2 | Passive | Passive | Automatically activates Aura on battle start. | |||
Fast Barrier | 2 | Passive | Passive | Automatically activates Magic Barrier on battle start. | |||
Fast Brave | 2 | Passive | Passive | Automatically activates Brave on battle start. | |||
Fast Protection | 2 | Passive | Passive | Automatically activates Protection on battle start. | |||
Fish Killer | 4 | Passive | Passive | Regular attacks effective against Fish enemies.
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Fish Slayer | 8 | Passive | Passive | Physical attacks are effective against Fish enemies.
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Flame Critical | 6 | Passive | Passive | Fire magic attacks have a chance of dealing critical damage. | |||
Flame High Boost | 8 | Passive | Passive | Fire magic damage +30%. | |||
Flame Saber | 8 | 3 | Magic | Attack | Fire | Fire attribute additional attack to a single ally's regular attacks.
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Flame Wall | 16 | 5 | Magic | Assist | Earth attribute resistance +20 for all allies.
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Flammie Drum | 26 | 4 | Magic | Recovery | Recovers HP to all allies. | ||
Flying Shadow | 4 | Passive | Passive | Increases movement speed when close to death.
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Full Shelter | 20 | 12 | Magic | Assist | Damage cut by -20% for allies.
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Fullmetal Hugger | 12 | 6 | Magic | Assist | Confers a barrier which neutralizes a basic status effect one time only.
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Fury | 2 | Passive | Passive | Increases STR when near death. | |||
Galaxy | 20 | 5 | Magic | Attack | Light | Light attack against all enemies.
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Gem Missile | 14 | 3 | Magic | Attack | Earth | Earth attack in a small area.
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Gemma Knight | 6 | Passive | Passive | Have a probability of negating magic damage.
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Giga Blazer | 16 | 6 | Magic | Assist | All enemies' STR -20%.
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Giga Drain | 16 | 6 | Magic | Assist | All enemies' DEF -20%.
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Giga Lostoma | 16 | 6 | Magic | Assist | All enemies' INT -20%.
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Giga Nemesis | 16 | 6 | Magic | Assist | All enemies' MND -20%.
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God Heal | 21 | 8 | Magic | Recovery | Recovers a lot of HP to a single ally.
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God Killer | 5 | Passive | Passive | Regular attacks effective against God enemies.
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God Slayer | 8 | Passive | Passive | Physical attacks are effective against God enemies.
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Goddess Kiss | 11 | Passive | Passive | Regular attacks have a chance to absorb +2% MP.
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Gold Rush | 12 | Passive | Passive | Boosts Zell gained after battle. Once per battle.
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Grand Brave | 16 | 7 | Magic | Assist | Boost an ally's STR +35%.
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Grand Cross | 25 | 7 | Magic | Attack | Earth | Powerful Earth attack against all enemies.
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Grand Guard | 4 | Passive | Passive | When Guard is equipped, Guard break is less likely to occur.
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Grand Protection | 18 | 8 | Magic | Assist | Physical damage inflicted on all allies -20%.
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Grand Regeneration | 23 | 6 | Magic | Recovery | Grants medium HP regeneration effect to all allies.
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Guard | 1 | Passive | Passive | Chance for unit to guard automatically.
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Guard Charge | 4 | Passive | Passive | When Guard is equipped, SCT slightly recovers when guarding.
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Hammer Equip | 2 | Passive | Passive | Allows equipping of Hammers. | |||
Haste | 12 | 5 | Magic | Assist | Single ally's skill recovery speed +25%.
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Head Bash | 3 | Passive | Passive | Makes enemies faint easier.
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Heal | 8 | 1 | Magic | Recovery | Recovers a little HP to a single ally. | ||
Heal Guard | 4 | Passive | Passive | When Guard is equipped, HP recovers slightly when guarding. | |||
Healing Boost | 3 | Passive | Passive | Power of recovery magic +10%. | |||
Healing High Boost | 8 | Passive | Passive | Increases power of recovery magic by 30%. | |||
Healing Wind | 18 | 3 | Magic | Recovery | Recovers HP to all allies. | ||
High Counter | 4 | Passive | Passive | Counter power increased.
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High Level Magic Chant | 9 | Passive | Passive | Greatly increase the casting speed of all magic.
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High Regeneration | 1 | 4 | Magic | Recovery | Grants HP regeneration effect to a single ally.
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Holiday of Mana | 5 | Passive | Passive | STR, DEF, INT, and MND +5% when it is Sunday in the real world.
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Holy Aura | 9 | Passive | Passive | Boosts equipped weapon attack.
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Holy Bolt | 22 | 5 | Magic | Attack | Light | Light attack in a medium area.
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Holy Night Radiance | 3 | Passive | Passive | Light attack damage +10% during night (6:00PM to 5:59AM).
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Holy Saber | 8 | 3 | Magic | Attack | Light | Light attribute additional attack to a single ally's regular attacks.
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Holy Wall | 16 | 5 | Magic | Assist | Dark attribute resistance +20 for all allies.
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Honey Elixir | 200 | 12 | Magic | Recovery | Completely exhaust Unit MP to greatly recover HP and completely restore SCT.
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HP Up | 2 | Passive | Passive | HP +5%. | |||
HP Up II | 3 | Passive | Passive | HP +8%. | |||
HP Up III | 4 | Passive | Passive | HP +12%. | |||
HP Up MAX | 5 | Passive | Passive | HP +20%. | |||
Hydro Shell | 18 | 7 | Magic | Assist | All magical damage halved. Excludes Thunder attribute magic.
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Ice Attack Raise | 11 | Passive | Passive | Strengthens Ice attacks.
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Ice Boost | 3 | Passive | Passive | Ice magic damage +10%. | |||
Ice Critical | 5 | Passive | Passive | Ice magic attacks have a chance of dealing critical damage.
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Ice Javelin | 10 | 2 | Magic | Attack | Ice | Ice attack in a small area.
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Ice Saber | 8 | 3 | Magic | Assist | Ice | Ice attribute additional attack to a single ally's regular attacks.
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Ice Wall | 16 | 5 | Magic | Assist | Fire attribute resistance +20 for all allies. | ||
Illness Research | 10 | Passive | Passive | Regular attacks have a chance to inflict Illness.
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Illness Resist | 5 | Passive | Passive | Reduces chance of being Ill. Removes Illness weakness.
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Illumination | 8 | Passive | Passive | Every 15 seconds, generate a random magic wall. ( Fire, Ice, Earth, Thunder, Light, or Dark). Effect will repeat 3 times. | |||
Illusion | 5 | Passive | Passive | Chance of evading physical attacks.
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Immovable Object | 11 | Passive | Passive | Spellcaster will not be interrupted by most attacks. | |||
Impact | 2 | Passive | Passive | Regular attacks have a chance to deal additional damage. | |||
Insect Killer | 4 | Passive | Passive | Regular attacks efective against Insect enemies.
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Insect Slayer | 8 | Passive | Passive | Physical attacks are effective against Insect enemies.
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Intermediate Magic Circles.png | 0 | 8 | Magic | Assist | Grants a small MP regeneration effect to yourself.
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Knight Killer | 5 | Passive | Passive | Regular attacks are effective against Knights.
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Light Attack Raise | 11 | Passive | Passive | Light attack damage +20%. | |||
Light Boost | 3 | Passive | Passive | Light magic damage +10%. | |||
Light Critical | 5 | Passive | Passive | Light magic attacks have a chance of dealing critical damage.
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Light High Boost | 8 | Passive | Passive | Light magic damage +30%. | |||
Lightning Gauge | 18 | 5 | Magic | Attack | Thunder | Thunder attack in a medium area.
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Lostoma | 10 | 2 | Magic | Assist | Single enemy's INT -20%. | ||
Lucent Beam | 25 | 7 | Magic | Attack | Light | Powerful Light attack in medium area.
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Lunar Magic | 30 | 8 | Magic | Assist | Causes strange things to happen randomly.
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Machine Equip | 2 | Passive | Passive | Allows equipping of Machines. | |||
Machine Killer | 4 | Passive | Passive | Regular attacks effective against Machine enemies.
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MaCure Blindness | 11 | 5 | Magic | Recovery | Cures Blindness for all allies. | ||
MaCure Curse | 15 | 5 | Magic | Recovery | Cures Curse for all allies. | ||
MaCure Poison | 11 | 5 | Magic | Recovery | Cures Poison for all allies. | ||
MaCure Silence | 15 | 5 | Magic | Recovery | Cures Silence for all allies. | ||
MaCure Stun | 18 | 6 | Magic | Recovery | Cures Stun for all allies. | ||
MaCure Virus | 18 | 6 | Magic | Recovery | Cures Illness for all allies. | ||
Magic Aura | 9 | Passive | Passive | Boosts magic attacks at the cost of increased MP consumption.
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Magic Barrier | 8 | 1 | Magic | Assist | Magic damage inflicted on a single ally -20%. | ||
Magic Castle | 18 | 8 | Magic | Assist | Magic damage inflicted on all allies -20%.
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Magic Defense Up | 1 | Passive | Passive | MND +2%. | |||
Magic Defense Up II | 2 | Passive | Passive | MND +5%. | |||
Magic Defense Up III | 3 | Passive | Passive | MND +8%. | |||
Magic Defense Up MAX | 6 | Passive | Passive | MND +15%. | |||
Magic Guard | 4 | Passive | Passive | When Guard is equipped, MP recovers slightly when guarding. | |||
Magic Up | 1 | Passive | Passive | INT +2%. | |||
Magic Up II | 2 | Passive | Passive | INT +5%. | |||
Magic Up III | 3 | Passive | Passive | INT +8%. | |||
Magic Up MAX | 6 | Passive | Passive | INT +15. | |||
Magleon | 11 | Passive | Passive | Damage dealt is proportional to the distance of long-range attacks.
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Mana Magic | 60 | 10 | Magic | Assist | Physical attack power +20% to a single ally. | ||
Meteor Rain | 18 | 4 | Magic | Attack | Fire | Fire attack against all enemies. | |
Monkey Baby | 8 | Passive | Passive | Regular attack have a chance of inflicting Silence. Damage +30% against enemies have Silence.
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Moon Saber | 12 | 4 | Magic | Assist | HP absorption to a single ally's regular attacks.
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Moonlight | 4 | Passive | Passive | Increase INT at max HP.
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MP Up | 1 | Passive | Passive | MP +5%. | |||
MP Up II | 2 | Passive | Passive | MP +8%. | |||
MP Up III | 2 | Passive | Passive | MP +8%. | |||
MP Up MAX | 4 | Passive | Passive | MP +20%. | |||
Nemesis | 10 | 2 | Magic | Assist | Single enemy's MND -20%.
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No Attribute Attack Raise | 11 | Passive | Passive | Strengthens no attribute attacks.
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Patience | 2 | Passive | Passive | Increases DEF when near death.
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Phase Change | 9 | Passive | Passive | Increases power of regular attacks proportional to magic power. | |||
Piercing | 7 | Passive | Passive | Physical attacks have a chance to greatly reduce enemy defenses.
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Pirate's Feast | 9 | Passive | Passive | Recovers all SCT at end of battle.
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Plant Killer | 4 | Passive | Passive | Regular attacks effective against Plant enemies.
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Plant Slayer | 8 | Passive | Passive | Physical attacks are effective against Plant enemies.
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Poison Cloud | 16 | 5 | Magic | Attack | Dark attack in a medium area. Chance to inflict poison.
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Poison Research | 6 | Passive | Passive | Regular attacks have a chance to inflict Poison.
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Poison Resist | 4 | Passive | Passive | Reduces chance of being Poisoned. Removes Poison weakness.
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Pose of Glory | 2 | Passive | Passive | Defeat an enemy with a physical attack and recover some SCT.
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Pose of Honor | 2 | Passive | Passive | Defeat an enemy with a physical attack and recover 5% MP. | |||
Pose of Victory | 2 | Passive | Passive | Defeat an enemy with a physical attack and recover 10% HP. | |||
Power Counter | 5 | Passive | Passive | When Special gauge is full: STR +30%. | |||
Pride | 4 | Passive | Passive | Increase STR at max HP.
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Protection | 8 | 1 | Magic | Assist | Physical damage inflicted on a single ally -20%.
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Proud Force | 4 | Passive | Passive | Critical hits Recovers HP. | |||
Quick Trigger | 6 | Passive | Passive | At the start of battle, recover a skill SCT stock by 1.
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Rapid Recovery | 4 | Passive | Passive | Reduces the time required to recover from status effects. | |||
Recast | 10 | 2 | Magic | Attack | Single ally's casting speed +30%.
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Regenerate | 8 | 2 | Magic | Recovery | Grants small HP regeneration effect to a single ally.
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Reject | 4 | Passive | Passive | Decreases rate of attracting enemy attention.
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Resurrection | 20 | 5 | Magic | Recovery | Cures Incapacitation for an ally.
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Revenge Aura | 6 | Passive | Passive | Chance to increase INT upon taking damage. | |||
Revenge Brave | 6 | Passive | Passive | Chance to increase STR upon taking damage.
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Revivifier | 30 | 7 | Magic | Recovery | Revive a single incapacitated ally.
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Robe Equip | 2 | Passive | Passive | Allows equipping of Robes. | |||
Rock Disaster | 10 | 2 | Magic | Attack | Earth | Earth attack in a small area.
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Royal Armor | 8 | Passive | Passive | Reduces chance of receiving Critical hits. | |||
Shade's Time | 3 | Passive | Passive | Dark magic damage +10% during nighttime hours in the real world (6:00 PM to 5:59 AM).
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Shadow Gravity | 12 | 3 | Magic | Attack | Dark | Dark attack in a small area.
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Shadow Wall | 16 | 5 | Magic | Attack | Light attribute resistance +20% for all allies.
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Shining Zok | 27 | 10 | Magic | Attack | Light | Powerful Light attack against all enemies.
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Shockwave | 7 | Passive | Passive | Physical attacks have a chance to nullify enemy guard.
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Silence | 12 | 3 | Magic | Assist | Chance to inflict Silence upon a single enemy.
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Silence Nil | 8 | Passive | Passive | Nullifies Silence. Changes Silence weakness to Silence resistance.
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Silence Research | 6 | Passive | Passive | Regular attacks have a chance to inflict Silence.
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Silence Resist | 4 | Passive | Passive | Reduces chance of being Silenced. Removes Silence weakness.
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Sky High | 4 | Passive | Passive | Increases physical damage dealt to flying enemies by 20%.
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Sniper Killer | 5 | Passive | Passive | Regular attacks are effective against Snipers.
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Soldier Killer | 5 | Passive | Passive | Regular attacks are effective against Soldiers.
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Sorcerer Killer | 5 | Passive | Passive | Regular attacks are effective against Sorcerers.
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Spear Equip | 2 | Passive | Passive | Allows equipping of Spears. | |||
Special Boost | 6 | Passive | Passive | Killer and Slayer types enhanced +50%.
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Speed | 8 | 1 | Magic | Assist | Boosts an Ally's movement speed.
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Speed Phaser | 20 | 8 | Magic | Assist | Boosts all allies' movement speed.
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Spell Guard | 4 | Passive | Passive | When Guard is equipped, chance to guard against magic attacks.
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Spirit Breath | 4 | Passive | Passive | Recover SCT when HP regenerates.
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Spirit Killer | 4 | Passive | Passive | Regular attacks effective against Spirit enemies.
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Spirit Slayer | 8 | Passive | Passive | Physical attacks are effective against Spirits.
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Staff Equip | 2 | Passive | Passive | Allows equipping of Staffs. | |||
Star Heal | 14 | 4 | Magic | Recovery | Recovers HP to a single ally. | ||
Stardust Heal | 30 | 6 | Magic | Recovery | Recovers moderate HP to all allies. | ||
Steel Guard | 2 | Passive | Passive | When Guard is equipped, damage while guarding reduced.
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Stone Killer | 4 | Passive | Passive | Regular attacks effective against Stone enemies.
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Stone Saber | 8 | 3 | Magic | Assist | Earth attribute additional attack to a single ally's regular attacks.
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Stone Wall | 16 | 5 | Magic | Assist | Thunder attribute resistance +20% for all allies.
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Strong Remedy | 7 | Passive | Passive | Regenerates MP and boosts skill recovery when afflicted with a status effect.
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Stun Nil | 10 | Passive | Passive | Nullifies Stun. Changes Stun weakness to Stun resistance.
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Stun Resist | 5 | Passive | Passive | Reduces chance of being Stunned. Removes Stun weakness.
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Surprise Attack | 4 | Passive | Passive | Increases physical damage dealt to enemies from behind by 50%. | |||
Sword Boost | 4 | Passive | Passive | When Sword is equipped: Physical attack +10%. | |||
Sword Equip | 2 | Passive | Passive | Allows equipping of Swords. | |||
Terror Melt | 4 | Passive | Passive | Increases physical damage dealt to enemies with status ailments by 20%. | |||
Thunder Attack Raise | 11 | Passive | Passive | Strengthens Thunder attacks.
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Thunder Boost | 3 | Passive | Passive | Thunder magic damage +10%. | |||
Thunder Critical | 6 | Passive | Passive | Thunder magic attacks have a chance of dealing critical damage.
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Thunder High Boost | 8 | Passive | Passive | Thunder magic damage +30%. | |||
Thunder Saber | 8 | 3 | Magic | Assist | Thunder attribute additional attack to a single ally's regular attacks.
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Thunder Wall | 16 | 5 | Magic | Assist | Ice attribute resistance +20% for all allies.
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Thunderbolt | 10 | 2 | Magic | Attack | Thunder | Thunder attack in a small area.
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Thunderbolt (Mana) | 14 | 3 | Magic | Attack | Thunder | Thunder attack in a small area.
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Tornado Storm | 18 | 4 | Magic | Attack | Earth | Earth attack in a medium area.
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Tranquility | 2 | Passive | Passive | Increases MND when near death.
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Triple Impact | 11 | Passive | Passive | Regular attacks deal additional damage x2.
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Undead Killer | 4 | Passive | Passive | Regular attacks effective against Undead enemies.
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Undead Slayer | 8 | Passive | Passive | Physical attacks are effective against Undead enemies.
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Valza Riser | 25 | 7 | Magic | Attack | Thunder | Powerful Thunder attack against all enemies.
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Venomous Rainfall | 26 | 8 | Magic | Attack | Dark | Dark attack against all enemies. Chance to inflict poison.
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Vigilance | 2 | Passive | Passive | When Guard is equipped, Guard chance slightly increased.
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Weak | 14 | 3 | Magic | Assist | Decrease all attribute resistances for a single enemy.
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Wisp's Time | 3 | Passive | Passive | Light magic damage +10% during daytime hours in the real world (6:00 AM to 5:59 PM).
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