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There are a number of skills units can use in Last Cloudia.

Types[ | ]

Skills types include:

Subtypes[ | ]

Skills also may have one of the following subtypes

  • Assist‏‎
  • Attack‏‎
  • Recovery‏‎

List of skills[ | ]

Icon Skill MP Skill Cost Type Subtype Attribute Description
Abyss Gate Abyss Gate 27 10 Magic Attack Dark Dark Powerful Dark Dark attack against all enemies.
  • Time Stop
  • 30 hits
Accelerate Accelerate 2 Passive Passive Increases movement speed when close to death.
  • +2 movement speed
  • Activates at 30% HP or less
Advanced Magic Circles Advanced Magic Circles 0 20 Magic Assist Grants an MP regeneration effect on yourself.
  • Duration 40 seconds
Aim Vitals Aim: Vitals 4 Passive Passive Critical hit power +30%.
Ale of Glory Ale of Glory 4 Passive Passive Battle end: recover some SCT.
  • +10 SCT
Ale of Honor Ale of Honor 4 Passive Passive Battle end: recovers MP +10%.
Ale of Victory Ale of Victory 4 Passive Passive Battle end: recovers HP +20%.
Allure Allure 4 Passive Passive Increases rate of attracting enemy attention.
  • +1 Monster Attraction
  • Stacks with other attraction effects, like equipment
Annula Melth Annula Melth 17 10 Magic Assist Decrease all status resistances for all enemies.
  • -1 to all Status Resistances for 40 seconds
Arcane Up Arcane Up 3 Passive Passive INT and MP +3%.
Archangel's Blessing Archangel's Blessing 9 Passive Passive Battle end: recovers MP +30%.
Armor Equip Armor Equip 2 Passive Passive Allows equipping of Armor.
Astral Ray Astral Ray 12 3 Magic Attack Light Light Light Light attack in a small area.
Attack Up Attack Up 1 Passive Passive STR +2%.
Attack Up II Attack Up II 2 Passive Passive STR +5%.
Attack Up III Attack Up III 3 Passive Passive STR +8%.
Attack Up MAX Attack Up MAX 6 Passive Passive STR +15%.
Aura Aura 10 2 Magic Assist Single ally's INT +20%.
  • Duration: 40 seconds
Aura Phaser Aura Phaser 20 8 Magic Assist All allies' INT +20%.
  • Duration: 40 seconds
Auto Aura Auto Aura 7 Passive Passive Continuous Aura effect. Magic increases.
  • Permanent +20% INT
  • Does not stack with Aura spell, same skill
Auto Barrier Auto Barrier 7 Passive Passive Continuous Magic Barrier effect. Magic damage reduced.
  • Permanent -20% magical damage
  • Does not stack with Magic Barrier spell, same skill
Auto Brave Auto Brave 7 Passive Passive Continuous Brave effect. Attack increases.
  • Permanent +20% STR
  • Does not stack with Brave spell, same skill
Auto Haste Auto Haste 14 Passive Passive Continuous Haste effect. Boosts SCT.
  • +25% Skill charging speed.
  • Does not stack with Haste spell, same skill.
Auto Protection Auto Protection 4 Passive Passive Continuous Protection effect. Physical damage reduction.
  • -20% Physical damage received.
Auto Regeneration Auto Regeneration 11 Passive Passive Continuous Regeneration effect. Gradual HP recovery.
Awaken Awaken 9 Passive Passive Increases rate of attracting enemy attention.
  • Recovers HP and increase STR, DEF, MND and movement speed when close to death. (1 time)
Axe Equip Axe Equip 2 Passive Passive Allows equipping of Axes.
Axes Axes 4 Passive Passive Critical rate against Stones +10%.
  • Stones = Stone Type Monsters, similar to Stone Killer but for Critical Rate instead of Damage
Backfire Backfire 2 Passive Passive Increases INT when near death.
  • +20% INT
  • Activates at 30% HP or less.
  • Stacks with Aura effects.
Backstab Backstab 2 Passive Passive While attacking from behind +30% damage.
Beast Killer Beast Killer 4 Passive Passive Regular attacks are effective against Beast enemies.
  • +50% Damage.
  • Activates with Regular Attacks.
Beast Slayer Beast Slayer 8 Passive Passive Physical attacks are effective against Beast enemies.
  • +50% Damage
  • Activates with Regular Attacks and Skills; does not stack with Killer
Bird Killer Bird Killer 4 Passive Passive Regular attacks effective against Bird enemies.
  • +50% Damage
  • Only activates for Regular Attacks
Bird Slayer Bird Slayer 8 Passive Passive Physical attacks are effective against Bird enemies.
  • +50% Damage
  • Activates with Regular Attacks and Skills; does not stack with Killer
Blazer Blazer 10 2 Magic Assist Single enemy's STR -20%.
  • Debuff Duration: 40 seconds
Blessed Speed Blessed Speed 8 Passive Passive Boosts movement speed.
  • +2 movement speed
Blessing of Mana Blessing of Mana 3 Passive Passive Automatic Speed, Protection, Magic Barrier, and Regenerate when close to death.
  • Activates at 30% HP (Once per Wave)
Blind Nil Blind Nil 8 Passive Passive Nullifies Blind. Changes Blind weakness to Blind resistance.
  • +2 to resistance
Blind Research Blind Research 6 Passive Passive Regular attacks have a chance to inflict Blind.
  • 3% chance per hit
Blind Resist Blind Resist 4 Passive Passive Reduces chance of being Blinded. Removes Blind weakness.
  • +1 to resistance
Blizzard Blizzard 18 4 Magic Attack Ice Ice Ice Ice attack against all enemies.
  • 10 Hits
  • Time Stop
Blood Force Blood Force 11 Passive Passive Regular attacks have a chance to absorb 20% of damage dealt as HP.
  • 10% chance.
Blood of Amanda Blood of Amanda 2 Passive Passive Increases the speed of Curse recovery.
  • Recovery speed +100%
Bow Equip Bow Equip 2 Passive Passive Allows equipping of Bows.
Brave Brave 10 2 Magic Assist Single ally's STR +20%
  • Duration: 40 seconds
Brave Phaser Brave Phaser 20 8 Magic Assist All allies' STR +20%.
  • Duration: 40 seconds
Breaker Breaker 5 Passive Passive Boosts break level.
  • +50% Break Damage
Burning Strike Burning Strike 10 2 Magic Attack Fire Fire Fire Fire attack in a small area. Effective against plant enemies.
  • 4 Hits
Burst Burst 22 5 Magic Attack Earth Earth Frontal Earth Earth attack in a wide area.
  • 10 hits
Chance Drive Chance Drive 6 Passive Passive Boosts physical damage dealt to enemies that have fainted or are in break.
  • +20% damage
Claw Equip Claw Equip 2 Passive Passive Allows equipping of Claws.
Clothes Equip Clothes Equip 2 Passive Passive Allows equipping of Clothes.
Combo Master Combo Master 5 Passive Passive During 50+ hit combos, +20% power.
Concentration Concentration 4 Passive Passive Reduces faint time.
  • -50% Faint duration.
Conversation Conversation 3 Passive Passive Occasionally regenerates a small amount of HP.
  • Every 6s: 30% chance to recover HP.
  • Stacks with other Regen effects.
  • Healing Formula: Max: (MND × 0.3) + 250 Min: Max × 0.9
Counter Counter 6 Passive Passive Chance of counterattacking physical attacks.
  • 10% chance to activate
  • +100% counterattack damage
Creature Killer Creature Killer 4 Passive Passive Regular attacks are effective against Creature enemies.
  • +50% Damage
  • Only activates for Regular Attacks
Crimson Flare Crimson Flare 25 7 Magic Attack Fire Fire Powerful Fire Fire attack against all enemies. Effective against Plant enemies.
Critical Critical 10 2 Magic Assist Single ally's critical rate +15%.
  • Duration: 40 seconds
Critical Phaser Critical Phaser 20 10 Magic Assist All allies' critical rates +15%.
  • Duration: 40 seconds
Critical Up Critical Up 2 Passive Passive Critical hit rate +2%.
Critical Up II Critical Up II 3 Passive Passive Critical hit rate +5%.
Critical Up III Critical Up III 7 Passive Passive Critical hit rate +8%.
Cure All Cure All 18 6 Magic Recovery Cure all basic status ailments.
Cure Blindness Cure Blindness 5 1 Magic Recovery Cures Blindness for an ally.
Cure Curse Cure Curse 8 2 Magic Recovery Cures Curse for an ally.
Cure Poison Cure Poison 5 1 Magic Recovery Cures Poison for an ally.
Cure Silence Cure Silence 8 2 Magic Recovery Cures Silence for an ally.
Cure Stun Cure Stun 10 3 Magic Recovery Cures Stun for an ally.
Cure Virus Cure Virus 10 3 Magic Recovery Cures Illness for an ally.
Cure Water Cure Water 11 2 Magic Recovery Recovers HP to a single ally.
Curse Curse 12 3 Magic Assist Chance to inflict Curse upon a single enemy.
  • 20% Chance
Curse Nil Curse Nil 8 Passive Passive Nullifies Curse. Changes Curse weakness to Curse resistance.
  • +2 to resistance
Curse Research Curse Research 6 Passive Passive Regular attacks have a chance to inflict Curse.
  • 3% chance per hit.
Curse Resist Curse Resist 4 Passive Passive Reduces chance of being Cursed. Removes Curse weakness.
  • +1 to resistance.
Damage Absorption Damage Absorption 4 Passive Passive When taking physical damage, chance to recover 10% of the damage as HP.
  • 20% chance
Dark Attack Raise Dark Attack Raise 11 Passive Passive Strengthens Dark Dark attacks.
  • +20% Damage
Dark Boost Dark Boost 3 Passive Passive Dark magic damage +10%.
Dark Critical Dark Critical 6 Passive Passive Dark magic attacks have a chance of dealing critical damage.
Dark Matter Dark Matter 20 5 Magic Attack Dark Dark Dark Dark attack in a medium area.
  • Time Stop
  • 13 hits
Darkness Darkness 8 1 Magic Assist Chance to inflict Blindness upon a single enemy.
  • 20% chance
Dash Dash 5 Passive Passive Boosts movement speed. Slow down Special gauge refill speed.
  • +2 movement speed
  • -10% to Special charging speed.
Death God Death God 7 Passive Passive Physical attacks have a chance to deal Instant death (Does not apply to Bosses or Arena).
Decoy Decoy 7 Passive Passive First time HP reaches 0, automatically revive and recovers some HP.
  • Recovers 10% HP
Defense Up Defense Up 1 Passive Passive DEF +2%.
Defense Up II Defense Up II 2 Passive Passive DEF +5%.
Defense Up III Defense Up III 3 Passive Passive DEF +8%.
Defense Up MAX Defense Up MAX 6 Passive Passive DEF +15%.
Determination Determination 7 Passive Passive Survive once and recover some HP first time lethal damage is taken.
  • Recovers 10% HP
Diamond Dust Diamond Dust 25 7 Magic Attack Ice Ice Powerful Ice Ice attack against all enemies.
  • Time Stop
  • 18 hits
Double Impact Double Impact 5 Passive Passive Regular attacks deal additional damage.
  • Deals extra 18% - 20% of damage.
Dragon Killer Dragon Killer 5 Passive Passive Regular attacks effective against Dragon enemies.
  • +50% Damage
  • Only activates for Regular Attacks
Dragon Slayer Dragon Slayer 8 Passive Passive Physical attacks are effective against Dragon enemies.
  • +50% Damage
  • Activates with Regular Attacks and Skills; does not stack with Killer
Drain Drain 10 2 Magic Assist Single enemy's DEF -20%.
  • Duration: 40 seconds
Dual Wield Dual Wield 14 Passive Passive Another weapon can be equipped in the place of armor.
  • Performs another set of attacks; Doubles base hit count.
  • Each set of attacks use 60% of the combined weapons STR or INT.
  • Extra hit skills don't affect Dual Wield hits
Fast Aura Fast Aura 2 Passive Passive Automatically activates Aura on battle start.
Fast Barrier Fast Barrier 2 Passive Passive Automatically activates Magic Barrier on battle start.
Fast Brave Fast Brave 2 Passive Passive Automatically activates Brave on battle start.
Fast Protection Fast Protection 2 Passive Passive Automatically activates Protection on battle start.
Fish Killer Fish Killer 4 Passive Passive Regular attacks effective against Fish enemies.
  • +50% Damage
  • Only activates for Regular Attacks
Fish Slayer Fish Slayer 8 Passive Passive Physical attacks are effective against Fish enemies.
  • +50% Damage
  • Activates with Regular Attacks and Skills; does not stack with Killer
Flame Critical Flame Critical 6 Passive Passive Fire Fire magic attacks have a chance of dealing critical damage.
Flame High Boost Flame High Boost 8 Passive Passive Fire Fire magic damage +30%.
Flame Saber Flame Saber 8 3 Magic Attack Fire Fire Fire Fire attribute additional attack to a single ally's regular attacks.
  • Add an extra hit of Fire Fire Attribute that deals 45% - 55% of damage for 40 seconds.
  • Does not stack with Primm's other Saber buffs.
Flame Wall Flame Wall 16 5 Magic Assist Earth Earth attribute resistance +20 for all allies.
  • Duration: 40 seconds
Flammie Drum Flammie Drum 26 4 Magic Recovery Recovers HP to all allies.
Flying Shadow Flying Shadow 4 Passive Passive Increases movement speed when close to death.
  • +2 movement speed
Full Shelter Full Shelter 20 12 Magic Assist Damage cut by -20% for allies.
  • Stacks with Physical Damage Reduction effects like Protection
  • Stacks with Magic Damage Reduction effects like Magic Barrier.
Fullmetal Hugger Fullmetal Hugger 12 6 Magic Assist Confers a barrier which neutralizes a basic status effect one time only.
  • Duration: 40 seconds/li>
Fury Fury 2 Passive Passive Increases STR when near death.
Galaxy Galaxy 20 5 Magic Attack Light Light Light Light attack against all enemies.
  • Time Stop
  • 23 Hits
Gem Missile Gem Missile 14 3 Magic Attack Earth Earth Earth Earth attack in a small area.
  • 3 hits
Gemma Knight Gemma Knight 6 Passive Passive Have a probability of negating magic damage.
  • 30% chance
Giga Blazer Giga Blazer 16 6 Magic Assist All enemies' STR -20%.
  • Duration: 40 seconds
Giga Drain Giga Drain 16 6 Magic Assist All enemies' DEF -20%.
  • Duration: 40 seconds
Giga Lostoma Giga Lostoma 16 6 Magic Assist All enemies' INT -20%.
  • Duration: 40 seconds
Giga Nemesis Giga Nemesis 16 6 Magic Assist All enemies' MND -20%.
  • Duration: 40 seconds
God Heal God Heal 21 8 Magic Recovery Recovers a lot of HP to a single ally.
  • Time Stop
God Killer God Killer 5 Passive Passive Regular attacks effective against God enemies.
  • +50% Damage
  • Only activates for Regular Attacks
God Slayer God Slayer 8 Passive Passive Physical attacks are effective against God enemies.
  • +50% Damage
  • Activates with Regular Attacks and Skills; does not stack with Killer
Goddess Kiss Goddess Kiss 11 Passive Passive Regular attacks have a chance to absorb +2% MP.
  • 10% chance.
  • 2% of damage is absorbed to heal MP.
Gold Rush Gold Rush 12 Passive Passive Boosts Zell gained after battle. Once per battle.
  • +20% Zell gained
Grand Brave Grand Brave 16 7 Magic Assist Boost an ally's STR +35%.
  • Does not stack with other +% STR effects like Brave.
Grand Cross Grand Cross 25 7 Magic Attack Earth Earth Powerful Earth Earth attack against all enemies.
  • Time Stop.
Grand Guard Grand Guard 4 Passive Passive When Guard is equipped, Guard break is less likely to occur.
  • +50% Guard Durability
Grand Protection Grand Protection 18 8 Magic Assist Physical damage inflicted on all allies -20%.
  • Duration: 40 seconds
  • Does not stack with Protection
Grand Regeneration Grand Regeneration 23 6 Magic Recovery Grants medium HP regeneration effect to all allies.
  • Duration: 30 seconds
Guard Guard 1 Passive Passive Chance for unit to guard automatically.
  • 10% chance to activate.
  • 25% damage reduction.
  • Does not stack with sources of Guard.
Guard Charge Guard Charge 4 Passive Passive When Guard is equipped, SCT slightly recovers when guarding.
  • +1 SCT per Guard
Hammer Equip Hammer Equip 2 Passive Passive Allows equipping of Hammers.
Haste Haste 12 5 Magic Assist Single ally's skill recovery speed +25%.
  • Duration: 40 seconds
Head Bash Head Bash 3 Passive Passive Makes enemies faint easier.
  • +50% Faint Damage.
Heal Heal 8 1 Magic Recovery Recovers a little HP to a single ally.
Heal Guard Heal Guard 4 Passive Passive When Guard is equipped, HP recovers slightly when guarding.
Healing Boost Healing Boost 3 Passive Passive Power of recovery magic +10%.
Healing High Boost Healing High Boost 8 Passive Passive Increases power of recovery magic by 30%.
Healing Wind Healing Wind 18 3 Magic Recovery Recovers HP to all allies.
High Counter High Counter 4 Passive Passive Counter power increased.
High Level Magic Chant High Level Magic Chant 9 Passive Passive Greatly increase the casting speed of all magic.
  • -20% casting speed
  • Stacks with other cast speed reduction effects.
High Regeneration High Regeneration 1 4 Magic Recovery Grants HP regeneration effect to a single ally.
  • Duration: 30 seconds
Holiday of Mana Holiday of Mana 5 Passive Passive STR, DEF, INT, and MND +5% when it is Sunday in the real world.
  • Uses your device's local time. Changing device time will affect this effect.
Holy Aura Holy Aura 9 Passive Passive Boosts equipped weapon attack.
  • +25% Weapon Stat
  • Affects both weapons if Dualwielding
Holy Bolt Holy Bolt 22 5 Magic Attack Light Light Light Light attack in a medium area.
  • 16 hits
Holy Night Radiance Holy Night Radiance 3 Passive Passive Light Light attack damage +10% during night (6:00PM to 5:59AM).
  • Uses your device's local time. Changing device time will affect this effect.
Holy Saber Holy Saber 8 3 Magic Attack Light Light Light Light attribute additional attack to a single ally's regular attacks.
  • Add an extra hit of Light Light -Attribute that deals 45% - 55% of damage for 40 seconds.
  • Does not stack with Primm's other Saber buffs.
Holy Wall Holy Wall 16 5 Magic Assist Dark Dark attribute resistance +20 for all allies.
  • Duration: 40 seconds
Honey Elixir Honey Elixir 200 12 Magic Recovery Completely exhaust Unit MP to greatly recover HP and completely restore SCT.
  • Fully stock all skills
  • Remaining MP becomes 0
HP Up HP Up 2 Passive Passive HP +5%.
HP Up II HP Up II 3 Passive Passive HP +8%.
HP Up III HP Up III 4 Passive Passive HP +12%.
HP Up MAX HP Up MAX 5 Passive Passive HP +20%.
Hydro Shell Hydro Shell 18 7 Magic Assist All magical damage halved. Excludes Thunder Thunder attribute magic.
  • -50% Magic Damage
  • Disappears when 1000 HP worth of damage is blocked.
Ice Attack Raise Ice Attack Raise 11 Passive Passive Strengthens Ice Ice attacks.
  • +20% Damage
  • Affects Regular Attacks, Skills, Special, and Magic
Ice Boost Ice Boost 3 Passive Passive Ice Ice magic damage +10%.
Ice Critical Ice Critical 5 Passive Passive Ice Ice magic attacks have a chance of dealing critical damage.
Ice Javelin Ice Javelin 10 2 Magic Attack Ice Ice Ice Ice attack in a small area.
  • 4 Hits
Ice Saber Ice Saber 8 3 Magic Assist Ice Ice Ice Ice attribute additional attack to a single ally's regular attacks.
  • Add an extra hit of Ice Ice - attribute that deals 45% - 55% of damage for 40 seconds.
  • Does not stack with Primm's other Saber buffs.
Ice Wall Ice Wall 16 5 Magic Assist Fire Fire attribute resistance +20 for all allies.
Illness Research Illness Research 10 Passive Passive Regular attacks have a chance to inflict Illness.
  • 3% chance per hit
Illness Resist Illness Resist 5 Passive Passive Reduces chance of being Ill. Removes Illness weakness.
  • +1 to resistance
Illumination Illumination 8 Passive Passive Every 15 seconds, generate a random magic wall. (Fire Fire, Ice Ice, Earth Earth, Thunder Thunder, Light Light, or Dark Dark). Effect will repeat 3 times.
Illusion Illusion 5 Passive Passive Chance of evading physical attacks.
  • 10% chance to activate
Immovable Object Immovable Object 11 Passive Passive Spellcaster will not be interrupted by most attacks.
Impact Impact 2 Passive Passive Regular attacks have a chance to deal additional damage.
Insect Killer Insect Killer 4 Passive Passive Regular attacks efective against Insect enemies.
  • +50% Damage
  • Only activates for Regular Attacks
Insect Slayer Insect Slayer 8 Passive Passive Physical attacks are effective against Insect enemies.
  • +50% Damage
  • Activates with Regular Attacks and Skills; does not stack with Killer
Intermediate Magic Circles Intermediate Magic Circles.png 0 8 Magic Assist Grants a small MP regeneration effect to yourself.
  • Duration: 40 seconds
Knight Killer Knight Killer 5 Passive Passive Regular attacks are effective against Knights.
  • +50% Damage
  • Only activates for Regular Attacks
Light Attack Raise Light Attack Raise 11 Passive Passive Light Light attack damage +20%.
Light Boost Light Boost 3 Passive Passive Light Light magic damage +10%.
Light Critical Light Critical 5 Passive Passive Light Light magic attacks have a chance of dealing critical damage.
Light High Boost Light High Boost 8 Passive Passive Light Light magic damage +30%.
Lightning Gauge Lightning Gauge 18 5 Magic Attack Thunder Thunder Thunder Thunder attack in a medium area.
  • 14 Hits.
Lostoma Lostoma 10 2 Magic Assist Single enemy's INT -20%.
Lucent Beam Lucent Beam 25 7 Magic Attack Light Light Powerful Light Light attack in medium area.
  • 16 hits
Lunar Magic Lunar Magic 30 8 Magic Assist Causes strange things to happen randomly.
  • Random Effect:
    Heal HP
    Heal Enemy HP
    Recover 40 MP to Self
    20% chance to Stun ally
    20% chance to Stun enemy
    -10% STR debuff
    -10% DEF debuff
    -10% INT debuff
    -10% MND debuff
Machine Equip Machine Equip 2 Passive Passive Allows equipping of Machines.
Machine Killer Machine Killer 4 Passive Passive Regular attacks effective against Machine enemies.
  • +50% Damage
  • Only activates for Regular Attacks
MaCure Blindness MaCure Blindness 11 5 Magic Recovery Cures Blindness for all allies.
MaCure Curse MaCure Curse 15 5 Magic Recovery Cures Curse for all allies.
MaCure Poison MaCure Poison 11 5 Magic Recovery Cures Poison for all allies.
MaCure Silence MaCure Silence 15 5 Magic Recovery Cures Silence for all allies.
MaCure Stun MaCure Stun 18 6 Magic Recovery Cures Stun for all allies.
MaCure Virus MaCure Virus 18 6 Magic Recovery Cures Illness for all allies.
Magic Aura Magic Aura 9 Passive Passive Boosts magic attacks at the cost of increased MP consumption.
  • +50% MP cost
  • +75% magic damage
Magic Barrier Magic Barrier 8 1 Magic Assist Magic damage inflicted on a single ally -20%.
Magic Castle Magic Castle 18 8 Magic Assist Magic damage inflicted on all allies -20%.
Magic Defense Up Magic Defense Up 1 Passive Passive MND +2%.
Magic Defense Up II Magic Defense Up II 2 Passive Passive MND +5%.
Magic Defense Up III Magic Defense Up III 3 Passive Passive MND +8%.
Magic Defense Up MAX Magic Defense Up MAX 6 Passive Passive MND +15%.
Magic Guard Magic Guard 4 Passive Passive When Guard is equipped, MP recovers slightly when guarding.
Magic Up Magic Up 1 Passive Passive INT +2%.
Magic Up II Magic Up II 2 Passive Passive INT +5%.
Magic Up III Magic Up III 3 Passive Passive INT +8%.
Magic Up MAX Magic Up MAX 6 Passive Passive INT +15.
Magleon Magleon 11 Passive Passive Damage dealt is proportional to the distance of long-range attacks.
  • Min Distance: 0 (Almost touching target)
    Max Distance: 10000 (Unsure how far this is)
    Max Damage Increase: +50% (Will decrease proportionally)
Mana Magic Mana Magic 60 10 Magic Assist Physical attack power +20% to a single ally.
  • +20% physical damage buff for 40 seconds.
  • Primm's Mana Magic Buff will stack with Popoi's Mana Magic Buff for a total of +40% physical damage
Meteor Rain Meteor Rain 18 4 Magic Attack Fire Fire Fire Fire attack against all enemies.
Monkey Baby Monkey Baby 8 Passive Passive Regular attack have a chance of inflicting Silence. Damage +30% against enemies have Silence.
  • 3% chance per hit
Moon Saber Moon Saber 12 4 Magic Assist HP absorption to a single ally's regular attacks.
  • Absorb 20% damage as HP
  • Duration: 40 seconds
Moonlight Moonlight 4 Passive Passive Increase INT at max HP.
  • +20% INT.
  • Stacks with Aura effects.
MP Up MP Up 1 Passive Passive MP +5%.
MP Up II MP Up II 2 Passive Passive MP +8%.
MP Up III MP Up III 2 Passive Passive MP +8%.
MP Up MAX MP Up MAX 4 Passive Passive MP +20%.
Nemesis Nemesis 10 2 Magic Assist Single enemy's MND -20%.
  • Duration: 40 seconds
No Attribute Attack Raise No Attribute Attack Raise 11 Passive Passive Strengthens no attribute attacks.
  • +20% damage
Patience Patience 2 Passive Passive Increases DEF when near death.
  • +20% DEF
  • Activates at 30% HP or less
Phase Change Phase Change 9 Passive Passive Increases power of regular attacks proportional to magic power.
Piercing Piercing 7 Passive Passive Physical attacks have a chance to greatly reduce enemy defenses.
  • 25% chance
  • Ignore 50% DEF
Pirate's Feast Pirate's Feast 9 Passive Passive Recovers all SCT at end of battle.
  • Start wave with every skill fully loaded and usage count maxed
Plant Killer Plant Killer 4 Passive Passive Regular attacks effective against Plant enemies.
  • +50% Damage
  • Only activates for Regular Attacks
Plant Slayer Plant Slayer 8 Passive Passive Physical attacks are effective against Plant enemies.
  • +50% Damage
  • Activates with Regular Attacks and Skills; does not stack with Killer
Poison Cloud Poison Cloud 16 5 Magic Attack Dark Dark attack in a medium area. Chance to inflict poison.
  • 5% chance to inflict Poison
  • 6 hits
Poison Research Poison Research 6 Passive Passive Regular attacks have a chance to inflict Poison.
  • 3% chance per hit
Poison Resist Poison Resist 4 Passive Passive Reduces chance of being Poisoned. Removes Poison weakness.
  • +1 to resistance
Pose of Glory Pose of Glory 2 Passive Passive Defeat an enemy with a physical attack and recover some SCT.
  • +5 SCT
Pose of Honor Pose of Honor 2 Passive Passive Defeat an enemy with a physical attack and recover 5% MP.
Pose of Victory Pose of Victory 2 Passive Passive Defeat an enemy with a physical attack and recover 10% HP.
Power Counter Power Counter 5 Passive Passive When Special gauge is full: STR +30%.
Pride Pride 4 Passive Passive Increase STR at max HP.
  • +20% STR
  • Stacks with Brave effects
Protection Protection 8 1 Magic Assist Physical damage inflicted on a single ally -20%.
  • Duration: 40 seconds
Proud Force Proud Force 4 Passive Passive Critical hits Recovers HP.
Quick Trigger Quick Trigger 6 Passive Passive At the start of battle, recover a skill SCT stock by 1.
  • Random skill gets 1 stock.
Rapid Recovery Rapid Recovery 4 Passive Passive Reduces the time required to recover from status effects.
Recast Recast 10 2 Magic Attack Single ally's casting speed +30%.
  • Duration: 40 seconds
Regenerate Regenerate 8 2 Magic Recovery Grants small HP regeneration effect to a single ally.
  • Duration: 30 seconds
Reject Reject 4 Passive Passive Decreases rate of attracting enemy attention.
  • -1 Monster Attraction
  • Stacks with other attraction effects
Resurrection Resurrection 20 5 Magic Recovery Cures Incapacitation for an ally.
  • Revives ally to 30% HP.
Revenge Aura Revenge Aura 6 Passive Passive Chance to increase INT upon taking damage.
Revenge Brave Revenge Brave 6 Passive Passive Chance to increase STR upon taking damage.
Revivifier Revivifier 30 7 Magic Recovery Revive a single incapacitated ally.
  • Revives ally to 50% HP.
Robe Equip Robe Equip 2 Passive Passive Allows equipping of Robes.
Rock Disaster Rock Disaster 10 2 Magic Attack Earth Earth Earth Earth attack in a small area.
  • 5 hits
Royal Armor Royal Armor 8 Passive Passive Reduces chance of receiving Critical hits.
Shade's Time Shade's Time 3 Passive Passive Dark Dark magic damage +10% during nighttime hours in the real world (6:00 PM to 5:59 AM).
  • Uses your device's local time; Changing device time will affect this effect.
Shadow Gravity Shadow Gravity 12 3 Magic Attack Dark Dark Dark Dark attack in a small area.
  • 6 Hits
Shadow Wall Shadow Wall 16 5 Magic Attack Light Light attribute resistance +20% for all allies.
  • Duration: 40 seconds
Shining Zok Shining Zok 27 10 Magic Attack Light Light Powerful Light Light attack against all enemies.
  • Time Stop
  • 19 hits
Shockwave Shockwave 7 Passive Passive Physical attacks have a chance to nullify enemy guard.
  • 5% chance to break Guard.
Silence Silence 12 3 Magic Assist Chance to inflict Silence upon a single enemy.
  • 20% chance
Silence Nil Silence Nil 8 Passive Passive Nullifies Silence. Changes Silence weakness to Silence resistance.
  • +2 to resistance
Silence Research Silence Research 6 Passive Passive Regular attacks have a chance to inflict Silence.
  • 3% chance per hit
Silence Resist Silence Resist 4 Passive Passive Reduces chance of being Silenced. Removes Silence weakness.
  • +1 to resistance
Sky High Sky High 4 Passive Passive Increases physical damage dealt to flying enemies by 20%.
  • Flying enemies are any monsters in the air.
  • Including the ones you launch into the air.
Sniper Killer Sniper Killer 5 Passive Passive Regular attacks are effective against Snipers.
  • +50% Damage
  • Only activates for Regular Attacks
Soldier Killer Soldier Killer 5 Passive Passive Regular attacks are effective against Soldiers.
  • +50% Damage
  • Only activates for Regular Attacks
Sorcerer Killer Sorcerer Killer 5 Passive Passive Regular attacks are effective against Sorcerers.
  • +50% Damage
  • Only activates for Regular Attacks
Spear Equip Spear Equip 2 Passive Passive Allows equipping of Spears.
Special Boost Special Boost 6 Passive Passive Killer and Slayer types enhanced +50%.
  • +50% damage to Killer and Slayer abilities
Speed Speed 8 1 Magic Assist Boosts an Ally's movement speed.
  • +2 movement speed for 40 seconds
Speed Phaser Speed Phaser 20 8 Magic Assist Boosts all allies' movement speed.
  • +2 movement speed for 40 seconds
Spell Guard Spell Guard 4 Passive Passive When Guard is equipped, chance to guard against magic attacks.
  • 10% chance to activate
  • 25% damage reduction
Spirit Breath Spirit Breath 4 Passive Passive Recover SCT when HP regenerates.
  • '+3 SCT
  • Only activates for active HP healing, such as skills or spells.
  • Does not activate for passive HP healing, such as Proud Force.
Spirit Killer Spirit Killer 4 Passive Passive Regular attacks effective against Spirit enemies.
  • +50% Damage
  • Only activates for Regular Attacks
Spirit Slayer Spirit Slayer 8 Passive Passive Physical attacks are effective against Spirits.
  • +50% Damage
  • Activates with Regular Attacks and Skills; does not stack with Killer
Staff Equip Staff Equip 2 Passive Passive Allows equipping of Staffs.
Star Heal Star Heal 14 4 Magic Recovery Recovers HP to a single ally.
Stardust Heal Stardust Heal 30 6 Magic Recovery Recovers moderate HP to all allies.
Steel Guard Steel Guard 2 Passive Passive When Guard is equipped, damage while guarding reduced.
  • +25% damage reduction
  • Additive, Guard + Steel Guard = 50% damage reduction
Stone Killer Stone Killer 4 Passive Passive Regular attacks effective against Stone enemies.
  • +50% Damage
  • Only activates for Regular Attacks
Stone Saber Stone Saber 8 3 Magic Assist Earth Earth attribute additional attack to a single ally's regular attacks.
  • Add an extra hit of Earth Earth attribute that deals 45% - 55% of damage for 40 seconds.
  • Does not stack with [[|Primm|Primm's]] other Saber buffs.
Stone Wall Stone Wall 16 5 Magic Assist Thunder Thunder attribute resistance +20% for all allies.
  • Duration: 40 seconds
Strong Remedy Strong Remedy 7 Passive Passive Regenerates MP and boosts skill recovery when afflicted with a status effect.
  • +25% Skill Recovery Speed
Stun Nil Stun Nil 10 Passive Passive Nullifies Stun. Changes Stun weakness to Stun resistance.
  • +2 to resistance
Stun Resist Stun Resist 5 Passive Passive Reduces chance of being Stunned. Removes Stun weakness.
  • +1 to resistance
Surprise Attack Surprise Attack 4 Passive Passive Increases physical damage dealt to enemies from behind by 50%.
Sword Boost Sword Boost 4 Passive Passive When Sword is equipped: Physical attack +10%.
Sword Equip Sword Equip 2 Passive Passive Allows equipping of Swords.
Terror Melth Terror Melt 4 Passive Passive Increases physical damage dealt to enemies with status ailments by 20%.
Thunder Attack Raise Thunder Attack Raise 11 Passive Passive Strengthens Thunder Thunder attacks.
  • +20% Damage
  • Affects Regular Attacks, Skills, Ultimate, and Magic
Thunder Boost Thunder Boost 3 Passive Passive Thunder Thunder magic damage +10%.
Thunder Critical Thunder Critical 6 Passive Passive Thunder Thunder magic attacks have a chance of dealing critical damage.
Thunder High Boost Thunder High Boost 8 Passive Passive Thunder Thunder magic damage +30%.
Thunder Saber Thunder Saber 8 3 Magic Assist Thunder Thunder attribute additional attack to a single ally's regular attacks.
  • Add an extra hit of Thunder-Attribute that deals 45% - 55% of damage for 40 seconds.
  • Does not stack with Primm's other Saber buffs.
Thunder Wall Thunder Wall 16 5 Magic Assist Ice Ice attribute resistance +20% for all allies.
  • Duration: 40 seconds
Thunderbolt Thunderbolt 10 2 Magic Attack Thunder Thunder Thunder Thunder attack in a small area.
  • 7 Hits
Thunderbolt (Mana) Thunderbolt (Mana) 14 3 Magic Attack Thunder Thunder Thunder Thunder attack in a small area.
  • 7 Hits
Tornado Storm Tornado Storm 18 4 Magic Attack Earth Earth Earth Earth attack in a medium area.
  • 14 Hits
Tranquility Tranquility 2 Passive Passive Increases MND when near death.
  • +20% MND
  • Activates at 30% HP or less
Triple Impact Triple Impact 11 Passive Passive Regular attacks deal additional damage x2.
  • Deals extra 22% - 25% of damage two times
Undead Killer Undead Killer 4 Passive Passive Regular attacks effective against Undead enemies.
  • +50% Damage.
  • Only activates for Regular Attacks.
Undead Slayer Undead Slayer 8 Passive Passive Physical attacks are effective against Undead enemies.
  • +50% Damage.
  • Activates with Regular Attacks and Skills; does not stack with Killer.
Valza Riser Valza Riser 25 7 Magic Attack Thunder Thunder Powerful Thunder Thunder attack against all enemies.
  • 14 Hits
  • Time Stop.
Venomous Rainfall Venomous Rainfall 26 8 Magic Attack Dark Dark Dark Dark attack against all enemies. Chance to inflict poison.
  • 10 Hits
  • Time Stop
  • 10% chance to inflict Poison
Vigilance Vigilance 2 Passive Passive When Guard is equipped, Guard chance slightly increased.
  • +10% chance to activate.
  • Additive, Guard + Vigilance = 20% chance.
Weak Weak 14 3 Magic Assist Decrease all attribute resistances for a single enemy.
  • All attribute resistances -20% for 40 seconds.
Wisp's Time Wisp's Time 3 Passive Passive Light Light magic damage +10% during daytime hours in the real world (6:00 AM to 5:59 PM).
  • Uses your device's local time; Changing device time will affect this effect.
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