Passive skills are skills that do not require an activation and neither does consume MP. They generally gives buffs to units, increases stats and resistances, and other beneficial effects.
Subtypes[ | ]
There is currently one subtype of Passive skills, with the same name.
List of Passive Skills[ | ]
Icon | Skill | MP | Skill Cost | Subtype | Attribute | Description |
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104th Cadet Corps Valedictorian | 0 | Passive | Battle Start: Autocast Brave, Speed, and Critical. (Effect lasts until unit is incapacitated.)
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A Curiosity for Science | 0 | Passive | Battle Start: Recover SCT 10 sec. When Science magic/skills are used, gradually increase damage. (Max +80%. Resets each wave.) | |||
A Drink of Cola | 0 | Passive | Occasionally recover HP and MP.
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A Perfect Ten | 0 | Passive | Counter damage +50%. During Counter, enemy defense -25% and deal damage.
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A Rare Bloodline | 0 | Passive | When close to death, apply a physical damage +30%/SCT recovery speed +50% buff to unit (once per wave).
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A Vital Jab | 0 | Passive | When a spear or staff is equipped, physical damage +40%, critical rate +5%. | |||
Accelerate | 2 | Passive | Increases movement speed when close to death.
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Activate Combat Program | 0 | Passive | Battle Start: Autocast Brave, Speed and Critical (continues until incapacitation).
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Activate Raid Program | 0 | Passive | Continuous Haste, Protection, and Critical effects.
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Advanced Aim: Vitals | 0 | Passive | Critical hit power +50%. | |||
Adversity | 0 | Passive | When inflicted with a status ailment, physical attack/Special damage +20%. | |||
Aerial | 0 | Passive | When unit is airborne, physical/magic damage taken -15%. | |||
Aim: Vitals | 4 | Passive | Critical hit power +30%. | |||
Air Hike | 0 | Passive | Damage +30% and critical rate +10% against airborne enemies. | |||
Alchemy | 0 | Passive | When a skill's stock is 0, consume MP to use the skill. (Consumed MP differs based on the skill's SCT)
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Aldana Iron Wall | 0 | Passive | When party has at least two units and all are alive, physical attack damage taken -10%. | |||
Ale of Glory | 4 | Passive | Battle end: recover some SCT.
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Ale of Honor | 4 | Passive | Battle end: recovers MP +10%. | |||
Ale of Victory | 4 | Passive | Battle end: recovers HP +20%. | |||
All is One. All is the World! | 0 | Passive | When unit is alive, gradually increase DEF of all allies, excluding unit. (Max +18%. Resets each wave or when unit is incapacitated.)
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Allure | 4 | Passive | Increases rate of attracting enemy attention.
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Ambition | 0 | Passive | When physically attacking enemies with more HP than unit, physical attack damage +20%. | |||
Anti Chain Damage | 0 | Passive | When taking a combo attack, reduce damage as hits increase (Max: damage taken 50% at 50 hits).
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Anti- Type Shield | 0 | Passive | Anti- type effect attack damage taken -10%
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Anti-Phys Armor | 0 | Passive | Chance to negate physical damage.
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Arcane Up | 3 | Passive | INT and MP +3%. | |||
Archangel's Blessing | 9 | Passive | Battle end: recovers MP +30%. | |||
Armor Equip | 2 | Passive | Allows equipping of Armor. | |||
Attack Up | 1 | Passive | STR +2%. | |||
Attack Up II | 2 | Passive | STR +5%. | |||
Attack Up III | 3 | Passive | STR +8%. | |||
Attack Up MAX | 6 | Passive | STR +15%. | |||
Auto Aura | 7 | Passive | Continuous Aura effect. Magic increases.
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Auto Barrier | 7 | Passive | Continuous Magic Barrier effect. Magic damage reduced.
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Auto Brave | 7 | Passive | Continuous Brave effect. Attack increases.
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Auto Haste | 14 | Passive | Continuous Haste effect. Boosts SCT.
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Auto Protection | 4 | Passive | Continuous Protection effect. Physical damage reduction.
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Auto Regeneration | 11 | Passive | Continuous Regeneration effect. Gradual HP recovery.
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Awaken | 9 | Passive | Increases rate of attracting enemy attention.
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Axe Equip | 2 | Passive | Allows equipping of Axes. | |||
Axes | 4 | Passive | Critical rate against Stones +10%.
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Backfire | 2 | Passive | Increases INT when near death.
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Backstab | 2 | Passive | While attacking from behind +30% damage.
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Beast Killer | 4 | Passive | Regular attacks are effective against Beast enemies.
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Beast Slayer | 8 | Passive | Physical attacks are effective against Beast enemies.
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Bird Killer | 4 | Passive | Regular attacks effective against Bird enemies.
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Bird Slayer | 8 | Passive | Physical attacks are effective against Bird enemies.
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Blessed Speed | 8 | Passive | Boosts movement speed.
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Blessing of Mana | 3 | Passive | Automatic Speed, Protection, Magic Barrier, and Regenerate when close to death.
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Blind Nil | 8 | Passive | Nullifies Blind. Changes Blind weakness to Blind resistance.
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Blind Research | 6 | Passive | Regular attacks have a chance to inflict Blind.
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Blind Resist | 4 | Passive | Reduces chance of being Blinded. Removes Blind weakness.
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Blood Force | 11 | Passive | Regular attacks have a chance to absorb 20% of damage dealt as HP.
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Blood of Amanda | 2 | Passive | Increases the speed of Curse recovery.
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Bow Equip | 2 | Passive | Allows equipping of Bows. | |||
Breaker | 5 | Passive | Boosts break level.
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Chance Drive | 6 | Passive | Boosts physical damage dealt to enemies that have fainted or are in break.
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Claw Equip | 2 | Passive | Allows equipping of Claws. | |||
Clothes Equip | 2 | Passive | Allows equipping of Clothes. | |||
Combo Master | 5 | Passive | During 50+ hit combos, +20% power. | |||
Concentration | 4 | Passive | Reduces faint time.
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Conversation | 3 | Passive | Occasionally regenerates a small amount of HP.
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Counter | 6 | Passive | Chance of counterattacking physical attacks.
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Creature Killer | 4 | Passive | Regular attacks are effective against Creature enemies.
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Critical Up | 2 | Passive | Critical hit rate +2%. | |||
Critical Up II | 3 | Passive | Critical hit rate +5%. | |||
Critical Up III | 7 | Passive | Critical hit rate +8%. | |||
Curse Nil | 8 | Passive | Nullifies Curse. Changes Curse weakness to Curse resistance.
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Curse Research | 6 | Passive | Regular attacks have a chance to inflict Curse.
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Curse Resist | 4 | Passive | Reduces chance of being Cursed. Removes Curse weakness.
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Damage Absorption | 4 | Passive | When taking physical damage, chance to recover 10% of the damage as HP.
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Dark Attack Raise | 11 | Passive | Strengthens Dark attacks.
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Dark Boost | 3 | Passive | Dark magic damage +10%. | |||
Dark Critical | 6 | Passive | Dark magic attacks have a chance of dealing critical damage. | |||
Dash | 5 | Passive | Boosts movement speed. Slow down Special gauge refill speed.
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Death God | 7 | Passive | Physical attacks have a chance to deal Instant death (Does not apply to Bosses or Arena). | |||
Decoy | 7 | Passive | First time HP reaches 0, automatically revive and recovers some HP.
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Defense Up | 1 | Passive | DEF +2%. | |||
Defense Up II | 2 | Passive | DEF +5%. | |||
Defense Up III | 3 | Passive | DEF +8%. | |||
Defense Up MAX | 6 | Passive | DEF +15%. | |||
Determination | 7 | Passive | Survive once and recover some HP first time lethal damage is taken.
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Double Impact | 5 | Passive | Regular attacks deal additional damage.
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Dragon Killer | 5 | Passive | Regular attacks effective against Dragon enemies.
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Dragon Slayer | 8 | Passive | Physical attacks are effective against Dragon enemies.
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Dual Wield | 14 | Passive | Another weapon can be equipped in the place of armor.
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Fast Aura | 2 | Passive | Automatically activates Aura on battle start. | |||
Fast Barrier | 2 | Passive | Automatically activates Magic Barrier on battle start. | |||
Fast Brave | 2 | Passive | Automatically activates Brave on battle start. | |||
Fast Protection | 2 | Passive | Automatically activates Protection on battle start. | |||
Fish Killer | 4 | Passive | Regular attacks effective against Fish enemies.
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Fish Slayer | 8 | Passive | Physical attacks are effective against Fish enemies.
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Flame Critical | 6 | Passive | Fire magic attacks have a chance of dealing critical damage. | |||
Flame High Boost | 8 | Passive | Fire magic damage +30%. | |||
Flying Shadow | 4 | Passive | Increases movement speed when close to death.
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Fury | 2 | Passive | Increases STR when near death. | |||
Gemma Knight | 6 | Passive | Have a probability of negating magic damage.
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God Killer | 5 | Passive | Regular attacks effective against God enemies.
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God Slayer | 8 | Passive | Physical attacks are effective against God enemies.
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Goddess Kiss | 11 | Passive | Regular attacks have a chance to absorb +2% MP.
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