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Passive Passive skills are skills that do not require an activation and neither does consume MP. They generally gives buffs to units, increases stats and resistances, and other beneficial effects.

Subtypes[ | ]

There is currently one subtype of Passive skills, with the same name.

List of Passive Skills[ | ]

Icon Skill MP Skill Cost Subtype Attribute Description
104th Cadet Corps Valedictorian 104th Cadet Corps Valedictorian 0 Passive Battle Start: Autocast Brave, Speed, and Critical. (Effect lasts until unit is incapacitated.)
  • +20% STR
  • +15% Critical hit rate
  • +2 Movement speed
A Curiosity for Science A Curiosity for Science 0 Passive Battle Start: Recover SCT 10 sec. When Science magic/skills are used, gradually increase damage. (Max +80%. Resets each wave.)
A Drink of Cola A Drink of Cola 0 Passive Occasionally recover HP and MP.
  • Every 6s, 30% chance to activate: Heal HP and recover 4%+2 MP.
  • HP Healing formula Max: ((MND × 2.5) + 3000) × 0.2 Min: Max × 0.9
A Perfect Ten A Perfect Ten 0 Passive Counter damage +50%. During Counter, enemy defense -25% and deal damage.
  • Counter is a unique damage type. Physical damage up skills does not affect it.
A Rare Bloodline A Rare Bloodline 0 Passive When close to death, apply a physical damage +30%/SCT recovery speed +50% buff to unit (once per wave).
  • Activates when HP is 30% or below.
  • Buffs lasts for 40s.
A Vital Jab A Vital Jab 0 Passive When a spear or staff is equipped, physical damage +40%, critical rate +5%.
Accelerate Accelerate 2 Passive Increases movement speed when close to death.
  • +2 movement speed
  • Activates at 30% HP or less
Activate Combat Program Activate Combat Program 0 Passive Battle Start: Autocast Brave, Speed and Critical (continues until incapacitation).
  • +20% STR
  • +15% Critical hit rate
  • +2 Movement speed
Activate Raid Program Activate Raid Program 0 Passive Continuous Haste, Protection, and Critical effects.
  • +25% Skill charge speed.
  • -20% Physical damage received.
  • +15% Critical hit rate.
Advanced Aim Vitals Advanced Aim: Vitals 0 Passive Critical hit power +50%.
Adversity Adversity 0 Passive When inflicted with a status ailment, physical attack/Special damage +20%.
Aerial Aerial 0 Passive When unit is airborne, physical/magic damage taken -15%.
Aim Vitals Aim: Vitals 4 Passive Critical hit power +30%.
Air Hike Air Hike 0 Passive Damage +30% and critical rate +10% against airborne enemies.
Alchemy Alchemy 0 Passive When a skill's stock is 0, consume MP to use the skill. (Consumed MP differs based on the skill's SCT)
  • MP Cost: (SCT x 2.5)+30
Aldana Iron Wall Aldana Iron Wall 0 Passive When party has at least two units and all are alive, physical attack damage taken -10%.
Ale of Glory Ale of Glory 4 Passive Battle end: recover some SCT.
  • +10 SCT
Ale of Honor Ale of Honor 4 Passive Battle end: recovers MP +10%.
Ale of Victory Ale of Victory 4 Passive Battle end: recovers HP +20%.
All is One. All is the World! All is One. All is the World! 0 Passive When unit is alive, gradually increase DEF of all allies, excluding unit. (Max +18%. Resets each wave or when unit is incapacitated.)
  • Stacks 0.3% DEF per 1s. Up to 18% at 60s
Allure Allure 4 Passive Increases rate of attracting enemy attention.
  • +1 Monster Attraction
  • Stacks with other attraction effects, like equipment
Ambition Ambition 0 Passive When physically attacking enemies with more HP than unit, physical attack damage +20%.
Anti Chain Damage Anti Chain Damage 0 Passive When taking a combo attack, reduce damage as hits increase (Max: damage taken 50% at 50 hits).
  • Stacks -1% damage received per hit. Up to -50% at 50 hits.
Anti- Type Shield Anti- Type Shield 0 Passive Anti- type effect attack damage taken -10%
  • Reduces damage from killers/slayers.
Anti-Phys Armor Anti-Phys Armor 0 Passive Chance to negate physical damage.
  • 15% chance to receive 0 damage from physical attacks.
Arcane Up Arcane Up 3 Passive INT and MP +3%.
Archangel's Blessing Archangel's Blessing 9 Passive Battle end: recovers MP +30%.
Armor Equip Armor Equip 2 Passive Allows equipping of Armor.
Attack Up Attack Up 1 Passive STR +2%.
Attack Up II Attack Up II 2 Passive STR +5%.
Attack Up III Attack Up III 3 Passive STR +8%.
Attack Up MAX Attack Up MAX 6 Passive STR +15%.
Auto Aura Auto Aura 7 Passive Continuous Aura effect. Magic increases.
  • Permanent +20% INT
  • Does not stack with Aura spell, same skill
Auto Barrier Auto Barrier 7 Passive Continuous Magic Barrier effect. Magic damage reduced.
  • Permanent -20% magical damage
  • Does not stack with Magic Barrier spell, same skill
Auto Brave Auto Brave 7 Passive Continuous Brave effect. Attack increases.
  • Permanent +20% STR
  • Does not stack with Brave spell, same skill
Auto Haste Auto Haste 14 Passive Continuous Haste effect. Boosts SCT.
  • +25% Skill charging speed.
  • Does not stack with Haste spell, same skill.
Auto Protection Auto Protection 4 Passive Continuous Protection effect. Physical damage reduction.
  • -20% Physical damage received.
Auto Regeneration Auto Regeneration 11 Passive Continuous Regeneration effect. Gradual HP recovery.
Awaken Awaken 9 Passive Increases rate of attracting enemy attention.
  • Recovers HP and increase STR, DEF, MND and movement speed when close to death. (1 time)
Axe Equip Axe Equip 2 Passive Allows equipping of Axes.
Axes Axes 4 Passive Critical rate against Stones +10%.
  • Stones = Stone Type Monsters, similar to Stone Killer but for Critical Rate instead of Damage
Backfire Backfire 2 Passive Increases INT when near death.
  • +20% INT
  • Activates at 30% HP or less.
  • Stacks with Aura effects.
Backstab Backstab 2 Passive While attacking from behind +30% damage.
Beast Killer Beast Killer 4 Passive Regular attacks are effective against Beast enemies.
  • +50% Damage.
  • Activates with Regular Attacks.
Beast Slayer Beast Slayer 8 Passive Physical attacks are effective against Beast enemies.
  • +50% Damage
  • Activates with Regular Attacks and Skills; does not stack with Killer
Bird Killer Bird Killer 4 Passive Regular attacks effective against Bird enemies.
  • +50% Damage
  • Only activates for Regular Attacks
Bird Slayer Bird Slayer 8 Passive Physical attacks are effective against Bird enemies.
  • +50% Damage
  • Activates with Regular Attacks and Skills; does not stack with Killer
Blessed Speed Blessed Speed 8 Passive Boosts movement speed.
  • +2 movement speed
Blessing of Mana Blessing of Mana 3 Passive Automatic Speed, Protection, Magic Barrier, and Regenerate when close to death.
  • Activates at 30% HP (Once per Wave)
Blind Nil Blind Nil 8 Passive Nullifies Blind. Changes Blind weakness to Blind resistance.
  • +2 to resistance
Blind Research Blind Research 6 Passive Regular attacks have a chance to inflict Blind.
  • 3% chance per hit
Blind Resist Blind Resist 4 Passive Reduces chance of being Blinded. Removes Blind weakness.
  • +1 to resistance
Blood Force Blood Force 11 Passive Regular attacks have a chance to absorb 20% of damage dealt as HP.
  • 10% chance.
Blood of Amanda Blood of Amanda 2 Passive Increases the speed of Curse recovery.
  • Recovery speed +100%
Bow Equip Bow Equip 2 Passive Allows equipping of Bows.
Breaker Breaker 5 Passive Boosts break level.
  • +50% Break Damage
Chance Drive Chance Drive 6 Passive Boosts physical damage dealt to enemies that have fainted or are in break.
  • +20% damage
Claw Equip Claw Equip 2 Passive Allows equipping of Claws.
Clothes Equip Clothes Equip 2 Passive Allows equipping of Clothes.
Combo Master Combo Master 5 Passive During 50+ hit combos, +20% power.
Concentration Concentration 4 Passive Reduces faint time.
  • -50% Faint duration.
Conversation Conversation 3 Passive Occasionally regenerates a small amount of HP.
  • Every 6s: 30% chance to recover HP.
  • Stacks with other Regen effects.
  • Healing Formula: Max: (MND × 0.3) + 250 Min: Max × 0.9
Counter Counter 6 Passive Chance of counterattacking physical attacks.
  • 10% chance to activate
  • +100% counterattack damage
Creature Killer Creature Killer 4 Passive Regular attacks are effective against Creature enemies.
  • +50% Damage
  • Only activates for Regular Attacks
Critical Up Critical Up 2 Passive Critical hit rate +2%.
Critical Up II Critical Up II 3 Passive Critical hit rate +5%.
Critical Up III Critical Up III 7 Passive Critical hit rate +8%.
Curse Nil Curse Nil 8 Passive Nullifies Curse. Changes Curse weakness to Curse resistance.
  • +2 to resistance
Curse Research Curse Research 6 Passive Regular attacks have a chance to inflict Curse.
  • 3% chance per hit.
Curse Resist Curse Resist 4 Passive Reduces chance of being Cursed. Removes Curse weakness.
  • +1 to resistance.
Damage Absorption Damage Absorption 4 Passive When taking physical damage, chance to recover 10% of the damage as HP.
  • 20% chance
Dark Attack Raise Dark Attack Raise 11 Passive Strengthens Dark Dark attacks.
  • +20% Damage
Dark Boost Dark Boost 3 Passive Dark magic damage +10%.
Dark Critical Dark Critical 6 Passive Dark magic attacks have a chance of dealing critical damage.
Dash Dash 5 Passive Boosts movement speed. Slow down Special gauge refill speed.
  • +2 movement speed
  • -10% to Special charging speed.
Death God Death God 7 Passive Physical attacks have a chance to deal Instant death (Does not apply to Bosses or Arena).
Decoy Decoy 7 Passive First time HP reaches 0, automatically revive and recovers some HP.
  • Recovers 10% HP
Defense Up Defense Up 1 Passive DEF +2%.
Defense Up II Defense Up II 2 Passive DEF +5%.
Defense Up III Defense Up III 3 Passive DEF +8%.
Defense Up MAX Defense Up MAX 6 Passive DEF +15%.
Determination Determination 7 Passive Survive once and recover some HP first time lethal damage is taken.
  • Recovers 10% HP
Double Impact Double Impact 5 Passive Regular attacks deal additional damage.
  • Deals extra 18% - 20% of damage.
Dragon Killer Dragon Killer 5 Passive Regular attacks effective against Dragon enemies.
  • +50% Damage
  • Only activates for Regular Attacks
Dragon Slayer Dragon Slayer 8 Passive Physical attacks are effective against Dragon enemies.
  • +50% Damage
  • Activates with Regular Attacks and Skills; does not stack with Killer
Dual Wield Dual Wield 14 Passive Another weapon can be equipped in the place of armor.
  • Performs another set of attacks; Doubles base hit count.
  • Each set of attacks use 60% of the combined weapons STR or INT.
  • Extra hit skills don't affect Dual Wield hits
Fast Aura Fast Aura 2 Passive Automatically activates Aura on battle start.
Fast Barrier Fast Barrier 2 Passive Automatically activates Magic Barrier on battle start.
Fast Brave Fast Brave 2 Passive Automatically activates Brave on battle start.
Fast Protection Fast Protection 2 Passive Automatically activates Protection on battle start.
Fish Killer Fish Killer 4 Passive Regular attacks effective against Fish enemies.
  • +50% Damage
  • Only activates for Regular Attacks
Fish Slayer Fish Slayer 8 Passive Physical attacks are effective against Fish enemies.
  • +50% Damage
  • Activates with Regular Attacks and Skills; does not stack with Killer
Flame Critical Flame Critical 6 Passive Fire Fire magic attacks have a chance of dealing critical damage.
Flame High Boost Flame High Boost 8 Passive Fire Fire magic damage +30%.
Flying Shadow Flying Shadow 4 Passive Increases movement speed when close to death.
  • +2 movement speed
Fury Fury 2 Passive Increases STR when near death.
Gemma Knight Gemma Knight 6 Passive Have a probability of negating magic damage.
  • 30% chance
God Killer God Killer 5 Passive Regular attacks effective against God enemies.
  • +50% Damage
  • Only activates for Regular Attacks
God Slayer God Slayer 8 Passive Physical attacks are effective against God enemies.
  • +50% Damage
  • Activates with Regular Attacks and Skills; does not stack with Killer
Goddess Kiss Goddess Kiss 11 Passive Regular attacks have a chance to absorb +2% MP.
  • 10% chance.
  • 2% of damage is absorbed to heal MP.
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